UOE Development Logs 2019

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Publish 56 - January 2019

Update 269


  • Dungeon Treasure Chests Updated: Treasure Level set to 0 in certain situations (This may

solve an outstanding issue with luck based containers, being tested in this form)

  • Crafting Recipe System Added: Glyphs updated to be used with the new craft system (This is in staff testing at the moment)

Update 270


  • Dungeon Treasure Chests Updated: Improved the data validation functionality

Contract System Updated: Allows for laddering contracts after a completion of X amount in a category or total

  • Royal Hunt Reward Added: After the initial hunt count gets to 150, you will start to get a different badge (First player to post in discord dev a screenshot of the badge will get a special reward.)
  • Favor of the Royal Hunt Added: Max 6 tiers, 250 luck bonus and +15% amount healed bonus, +20 Anat and +20 Healing when maxed.
  • Bandages Updated: Handle new badge bonus from traits (Normal and everlasting)
  • Title System Updated: Expanded Run Code to handle direct Badge Code
  • Merchant Framework Updated: Added Marketplace Dollars (These are not physical but rather tied to the account) (You cannot trade or give them away.)
  • Marketplace System Updated: ED Purchases can be made with the use of Marketplace Dollars, the system will always take MPD first before any EDS.
  • Daily Event System Updated: Added PowerHour to the options available. 2 should run each day 10-14 hours apart. This should cover every player. The PH will be random between the many we have available, there will be a gold shield that appears when it starts.
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